Phoenix Down: You can revive … Speed and Spirit max at 50, while Strength and Magic max at 99. Each character begins at a certain point in the Sphere Grid, giving them a path for most of the game. Among the many options are permanent stat bonuses up to 120 HP/MP, and +8 in other stats. To quote Aerostar's Final Fantasy Tactics: Battle Mechanics Guide: [6.11] enemy levels. One must have visited all of Esthar's shops for them to be accessible through Call Shop. The only way to permanently boost a character's stats is by leveling them up. Magic classes are far more flexible than physical attackers. To get from level 1 to 2, one needs to use the spell a total of 10 times (9 to get from 256 to 274, and one more to jump up to the next level.). In addition to the above, there is a chance of increasing additional stats. Unfortunately, the cap for all stats (Attack/Defense/Agility/Magic) is 99, but equipment makes all stats exceed 99. Limit points can be cashed in for Merit Points, which can be used to customize the character. In addition to these automatic increases, the Bonus values also increases based on the stat bonuses given by equipment. At some point, I've made a point to make certain "builds" where jobs would maximize a main stat … Growth ratings are depicted as icons, and the amount of icons for each stat determines its growth, from one icon to five. This is also detailed in Aerostar's guide. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Mind. Lock spheres can be opened with key spheres that match the level of the lock. Normal Stats The Growth is the base amount the stat will increase by. Only a certain amount of each increase can be bought and they are very expensive. The gameplay, however, is quite similar with a few exceptions. It's possible to keep their levels low until Amarant joins the party so that the additional characters won't receive more stat penalties. A character gains a bonus to Accuracy equal to 1/4 of his Agility. And just like humans, equipment also adds directly on top of those caps, so the real cap for robots is penalized base stats + robotic parts bonuses + equipment bonuses. After level 70, the additions to the player's Max HP diminish. HP and MP investments don't make a character that much more durable overall, although having more of each is still useful. I'm a bot, bleep, bloop.Someone has linked to this thread from another place on reddit: [r/strategyrpg] Final Fantasy Tactics: Lv.99 Stat Growth and Job Spreadsheet If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat … This explains why, for example, Freya's max HP on player A's save file can be lower than Freya's max HP on player B's save file, even if Freya is at the same level on both. Additional characters do not have fee limiting the player from having several "perfect" combination characters, but there is several hours of content the player would have to repeat to unlock the game's content for new characters. A character gains a bonus to Attack Power equal to 1/4 of his Strength. Stat growth between characters appear static. Upon reaching level 75 and higher with a job, any experience gained can optionally go towards limit points. Gelnika is notable as a location where every monster can be morphed into a Source. These are the stats featured in each of the classes' pages. Serah has the superior Magic growth and Noel has the superior HP and Strength growth. An easy way to attain permanently high stats is to stay on a low level until acquiring the GF Cactuar, as it has every stat boost ability. Stat growth is static and character-dependent until they reach level 70; after this, the stat growth of specific characters is determined by the Augments they have equipped (in the 3D versions), or is picked at random from one of the eight statistics (in the 2D versions). A character gains a bonus to Defense Multiplier equal to 1/16 of his Agility, or half that if he is not using a shield. A character gains a bonus to Black Magic Power equal to 1/2 of his Intelligence. A character gains a bonus to Evasion equal to 1/2 of his Agility. Players can create a powerful character in terms of physical attacks, a powerful magician with strong magic attacks, or anything in between. Final Fantasy Tactics is a game that can be replayed multiple times due to the multiple paths available to develop characters combined with the campaign's rich storytelling. For example, Thieves have higher speed stat growth, while Mimes have the highest MA growth. But yeah, I know all of those things about them stats. The stats that can be manipulated via equipment are Speed, Strength, Magic and Spirit. Still working to finish the charts so I can organize the charts by things like most powerful growth and do things like show the total stats … Attacking an enemy with a specific weapon (or shield) increases the character's skill with that weapon. This growth also has a Variance, which is equal to: [(Growth + 9) / 10]. Final Fantasy Tactics Advance Minggu, 13 September 2009. Characters have a chance to gain a "strong" level in HP and MP. Each Paradigm Pack monster has only one role that is developed via expending materials. Human only. Likewise, the same Red Mage will normally gain 2–5 MP upon leveling up, and has a chance to instead gain 12–17 MP upon leveling up. The player is free to put together … Hence, if for example, one save file has Zidane equip nothing from 1 to 99, and another has just the Bone Wrist equipped, the Zidane with the Bone Wrist equipped will have 3 more Strength by level 99 (1 StrBonus x 98 level ups / 32 = 3.0625.). Job Classes in Final Fantasy Tactics Advance The following is a list of all of the jobs in the game. Stat growths, not to be confused by stat multipliers, are how much a character’s base stats go up when they level in a certain class. Experience points are forced into limit points should the level of the job caps at the maximum experience point limit at level 99. (Info / ^Contact) For example, if a character has a Bone Wrist equipped, it gives +1 Strength while it is equipped. While these bonuses don't "grow" mastering a job would transfer the bonuses to the Freelancer and Mime, but none of the penalties. A mastermonk has very good stats growth, and has great movement and speed. 1 Black Mage ability mastered. This does not stack with the guaranteed stat bonuses from above. For those interested in maximizing stats, it's recommended to keep the party's level as low as possible, and then start to level up with stat-boosting equipment at the end of the game. The player can also completely remake the Sphere Grid with Clear Spheres, which blank the current node allowing the player to fill it with a stat of their choosing. Materials are further divided into Biological which are used by Feral Creatures and Mechanical, which are used to develop mechanical monsters. Can you provide the answers for fellow gamers questions, + Add Your Cheats and Codes / Ask a question. Stamina betters a character's chance to evade status attacks, but a Ribbon would guarantee it. Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. There was a flood at the monster bank, and many of the monsters got out! Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat multipliers. Every 16 levels gained adds +1 to a character's Attack Multiplier. Final Fantasy Tactics Advance is a deep and involving RPG that offers dozens of hours' worth of entertaining tactical battles. Some Guardian Forces have abilities that grant a permanent level up bonus upon the character who equips them. And, as it says, don't level-up/down in the same class with good stat growth … The abilities needed are Doomtrain's Forbid Med-RF, Eden's GFAbl Med-RF, and Tonberry's Familiar and Call Shop. This site is not affiliated in any way with Microsoft, Sony, Sega, Nintendo or any video game publishers.Privacy Policy | Terms of Service. The player can permanently boost the Materia's stats through Materia Fusion. Every 16 levels gained adds +1 to a character's Magic Multiplier. Stat values can be changed by equipping certain accessories or Garment Grids. It greatly increases the difficulty of the game and re-balances it by tweaking items, skills, jobs, and giving the enemies the player faces more options, which unlocks the AI's true potential. This was the very first strategy rpg game I played and is the reason why I got the first one and into the original Final Fantasy Tactics. Small spheres in the same positions give similar stat bonuses on each playthrough, while the large are role-sensitive. Monsters can't even wear equipment for equipment stat bonuses. The Materia can then be equipped to Zack. Final Fantasy Tactics Advance is a strategy role-playing game for the Game Boy Advance. X-Potion: A member will recover 150 HP after drinking one, available in Chapter 3 and 4. Some basic stat calculation formulas for the Famicom version are as follows: Stat growth is static and character-dependent until they reach level 70; after this, the stat growth of specific characters is determined by the Augments they have equipped (in the 3D versions), or is picked at random from one of the eight statistics (in the 2D versions). The following method requires Doomtrain, Eden and Tonberry. Stat growth is a big deal. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Intelligence. There are also other augments that battle performance, like Swiftness, but do not themselves grant stat boosts. If the player plans on using Bahamut's or Diabolos's bonuses, the increases from 68 to 69, 69 to 70, and 70 to 71 are the best choices. Unarmed awards 11 points per use, while Fire awards 3 points. Final Fantasy Tactics 1.3 is a modification of Final Fantasy Tactics by Archael. To get Vitality, one can refine Vit Ups by buying Vit-J Scrolls and using the GFAbl Med-RF to refine 10 into 1 Orihalcon and refine 10 of those into an Adamantine, then use Forbid Med-RF to turn 5 of those into 1 Vit Up. Every 4 job levels gained adds +1% to a character's Accuracy. Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. As a character gains experience in battle, they acquire Sphere Levels allowing them to move within the grid. Attributes are also individually increased based on player actions: Max HP also automatically increases at regular intervals in later versions. Action Abilities: Item Potion: A member will recover 30 HP after drinking one, use these only in Chapter 1. If Yuna levels up wearing exclusively the Gunner dressphere, she will have the same stats as a level 25 Gun Mage as she would if she leveled up with a different dressphere. Please capture those still on the loose! 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